STRINGTABLE XSLAProjector { XSLAProjector "Projection Shader"; SLA_PROJECTOR_TEXTURE "Texture"; SLA_PROJECTOR_PROJECTION "Projection"; SLA_PROJECTOR_PROJECTION_SPHERICAL "Spherical"; SLA_PROJECTOR_PROJECTION_CYLINDRICAL "Cylindrical"; SLA_PROJECTOR_PROJECTION_FLAT "Flat"; SLA_PROJECTOR_PROJECTION_CUBIC "Cubic"; SLA_PROJECTOR_PROJECTION_FRONTAL "Frontal"; SLA_PROJECTOR_PROJECTION_SPATIAL "Spatial"; SLA_PROJECTOR_PROJECTION_UVW "UVW Mapping"; SLA_PROJECTOR_PROJECTION_SHRINKWRAP "Shrink Wrapping"; //SLA_PROJECTOR_TILE_UV "Tile UV Space"; SLA_PROJECTOR_OFFSET_X "Offset X"; SLA_PROJECTOR_OFFSET_Y "Offset Y"; SLA_PROJECTOR_LENGTH_X "Length X"; SLA_PROJECTOR_LENGTH_Y "Length Y"; SLA_PROJECTOR_TILES_X "Tiles X"; SLA_PROJECTOR_TILES_Y "Tiles Y"; SLA_PROJECTOR_TILE "Tile"; SLA_PROJECTOR_SEAMLESS "Seamless"; SLA_PROJECTOR_POSITION "Position"; SLA_PROJECTOR_SIZE "Size"; SLA_PROJECTOR_ROTATION "Rotation"; SLA_PROJECTOR_PASTE_TAG "Paste Tag"; }