#ifndef VPXMBSAMPLER_H__ #define VPXMBSAMPLER_H__ // Don't reuse "legacy" values - older scenes can have them at different types leading to problems. Don't delete them either so we know what not to use. enum { VP_XMB_GROUP_FILTER = 1000, VP_XMB_GROUP_ADVANCED = 1010, VP_XMB_RENDERER = 1100, VP_XMB_FILTER_TYPE = 1300, VP_XMB_FILTER_SIZE_X = 1310, VP_XMB_FILTER_SIZE_Y = 1320, //VP_XMB_MOTION_SAMPLES = 1400, // Legacy VP_XMB_MOTION_SAMPLES_MOTION = 1401, VP_XMB_MOTION_SAMPLES_DEFORMATION = 1402, VP_XMB_MOTION_SAMPLES_HAIR = 1403, //VP_XMB_MOTION_THR = 1410, // Legacy VP_XMB_MOTIONBLUR = 1420, VP_XMB_DOF = 1430, VP_XMB_GROUP_RAYTRACING = 3000, VP_XMB_GROUP_RAYTRACING_SAMPLING = 3010, VP_XMB_GROUP_RAYTRACING_ADVANCED = 3020, VP_XMB_GROUP_RAYTRACING_DEBUG = 3090, VP_XMB_RAYTRACING_SAMPLER = 3100, VP_XMB_RAYTRACING_SAMPLER_FIXED = 0, VP_XMB_RAYTRACING_SAMPLER_ADAPTIVE = 1, VP_XMB_RAYTRACING_SAMPLER_INTERACTIVE = 2, // VP_XMB_RAYTRACING_SAMPLER_TYPE = 3110, // Legacy VP_XMB_RAYTRACING_SAMPLER_TYPE_GRID = 0, VP_XMB_RAYTRACING_SAMPLER_TYPE_RANDOM = 1, VP_XMB_RAYTRACING_SAMPLER_TYPE_STRATIFIED = 2, VP_XMB_RAYTRACING_SAMPLER_TYPE_LD = 3, VP_XMB_RAYTRACING_SAMPLER_TYPE_HALTON = 4, //VP_XMB_RAYTRACING_SAMPLES = 3120, // Legacy //VP_XMB_RAYTRACING_SAMPLES_SHADING_MIN = 3121, // Legacy //VP_XMB_RAYTRACING_SAMPLES_SHADING_MAX = 3122, // Legacy VP_XMB_RAYTRACING_SAMPLES_SHADING_ERROR = 3123, VP_XMB_RAYTRACING_SAMPLES_SHADING_MIN = 3124, VP_XMB_RAYTRACING_SAMPLES_SHADING_MAX = 3125, VP_XMB_RAYTRACING_SAMPLES = 3126, //VP_XMB_RAYTRACING_SAMPLES_NOISE_LOCK = 3127, // Legacy VP_XMB_RAYTRACING_SAMPLES_SHADING_TRANS = 3128, //VP_XMB_RAYTRACING_SAMPLES_GEO = 3130, // Legacy //VP_XMB_RAYTRACING_SAMPLES_CONTRAST = 3140, // Legacy //VP_XMB_RAYTRACING_SAMPLES_ERROR = 3150, // Legacy //VP_XMB_RAYTRACING_SAMPLES_BLURRY_SHADING = 3160, // Legacy //VP_XMB_RAYTRACING_SAMPLES_BLURRY_LIGHT = 3161, // Legacy //VP_XMB_RAYTRACING_SAMPLES_BLURRY_AO = 3162, // Legacy //VP_XMB_RAYTRACING_SAMPLES_BLURRY_GI = 3163, // Legacy VP_XMB_RAYTRACING_SAMPLES_HDR_THRESHOLD = 3170, VP_XMB_RAYTRACING_SAMPLES_BLURRY_SHADING = 3171, VP_XMB_RAYTRACING_SAMPLES_BLURRY_LIGHT = 3172, VP_XMB_RAYTRACING_SAMPLES_BLURRY_AO = 3173, VP_XMB_RAYTRACING_SAMPLES_BLURRY_SSS = 3177, VP_XMB_RAYTRACING_SAMPLES_GI_SAMPLES = 3174, VP_XMB_RAYTRACING_SAMPLES_GI_DEPTH = 3175, VP_XMB_RAYTRACING_SAMPLES_GI_ENABLED = 3176, VP_XMB_RAYTRACING_QUALITY = 3180, VP_XMB_RAYTRACING_QUALITY_LOW = 0, VP_XMB_RAYTRACING_QUALITY_NORMAL = 1, VP_XMB_RAYTRACING_QUALITY_HIGH = 2, VP_XMB_RAYTRACING_QUALITY_USER = 3, VP_XMB_RAYTRACING_QUALITY_CUSTOM = 4, VP_XMB_RAYTRACING_INTERACTIVE_MODE = 3190, VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND = 0, VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES = 1, VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME = 2, VP_XMB_RAYTRACING_INTERACTIVE_PASSES = 3191, VP_XMB_RAYTRACING_INTERACTIVE_TIME = 3192, VP_XMB_RAYTRACING_INTERACTIVE_NET = 3193, VP_XMB_RAYTRACING_ADVANCED_ENGINE = 4000, VP_XMB_RAYTRACING_ADVANCED_ENGINE_PHYSICAL = 0, VP_XMB_RAYTRACING_ADVANCED_ENGINE_EMBREE_FULL = 1, VP_XMB_RAYTRACING_ADVANCED_ENGINE_EMBREE_XMB = 2, VP_XMB_RAYTRACING_ADVANCED_PREVIEW = 4001, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_NEVER = 0, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_PROGRESSIVE = 1, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ALWAYS = 2, VP_XMB_RAYTRACING_ADVANCED_STATS = 4002, VP_XMB_RAYTRACING_ADVANCED_STATS_NONE = 0, VP_XMB_RAYTRACING_ADVANCED_STATS_REGULAR = 1, VP_XMB_RAYTRACING_ADVANCED_STATS_DETAILED = 2, VP_XMB_RAYTRACING_DEBUG_LOCK_TIME = 9000, VP_XMB_RAYTRACING_DEBUG_TIME = 9001, VP_XMB_RAYTRACING_DEBUG_NO_SHADE = 9002, VP_XMB_RAYTRACING_DEBUG_LUX = 9003, VP_XMB_RAYTRACING_DEBUG_SAMPLING = 9004, //VP_XMB_RAYTRACING_DEBUG_STATS = 9005, //VP_XMB_RAYTRACING_DEBUG_EMBREE = 9006, VP_XMB_RAYTRACING_DEBUG_EMBREE_ACCELERATOR = 9007, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE = 9008, VP_XMB_RAYTRACING_DEBUG_EMBREE_INTERSECTOR = 9009, VP_XMB_RAYTRACING_DEBUG_EMBREE_SCALE = 9010, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLES = 9011, VP_XMB_RAYTRACING_DEBUG_EMBREE_NEAR = 9015, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_DEFAULT = 0, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1I = 1, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4I = 2, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1V = 3, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4V = 4, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1 = 5, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4 = 6, VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1P = 7, }; #endif // VPXMBSAMPLER_H__