STRINGTABLE Olight { Olight "Light Object"; LIGHT_GROUP_GENERAL "General"; LIGHT_TEMPERATURE "Use Temperature"; LIGHT_TEMPERATURE_MAIN "Color Temperature"; LIGHT_COLOR "Color"; LIGHT_BRIGHTNESS "Intensity"; LIGHT_TYPE "Type"; LIGHT_TYPE_OMNI "Omni"; LIGHT_TYPE_SPOT "Spot"; LIGHT_TYPE_SPOTRECT "Square Spot"; LIGHT_TYPE_DISTANT "Infinite"; LIGHT_TYPE_PARALLEL "Parallel"; LIGHT_TYPE_PARSPOT "Parallel Spot"; LIGHT_TYPE_PARSPOTRECT "Square Parallel Spot"; LIGHT_TYPE_TUBE "Linear"; LIGHT_TYPE_AREA "Area"; LIGHT_TYPE_PHOTOMETRIC "IES"; LIGHT_SHADOWTYPE "Shadow"; LIGHT_SHADOWTYPE_NONE "None"; LIGHT_SHADOWTYPE_SOFT "Shadow Maps (Soft)"; LIGHT_SHADOWTYPE_HARD "Raytraced (Hard)"; LIGHT_SHADOWTYPE_AREA "Area"; LIGHT_VLTYPE "Visible Light"; LIGHT_VLTYPE_NONE "None"; LIGHT_VLTYPE_VISIBLE "Visible"; LIGHT_VLTYPE_VOLUMETRIC "Volumetric"; LIGHT_VLTYPE_INVERSEVOLUMETRIC "Inverse Volumetric"; LIGHT_NOISETYPE "Noise"; LIGHT_NOISETYPE_NONE "None"; LIGHT_NOISETYPE_ILLUM "Illumination"; LIGHT_NOISETYPE_VISIBLE "Visibility"; LIGHT_NOISETYPE_BOTH "Both"; LIGHT_NOLIGHTRADIATION "No Illumination"; LIGHT_SHOWILLUMINATION "Show Illumination"; LIGHT_SHOWVISIBLELIGHT "Show Visible Light"; LIGHT_SHOWCLIPPING "Show Clipping"; LIGHT_MEMORYREQUIREMENT "Memory Requirement:"; LIGHT_RENDERTIME "Render Time:"; LIGHT_DETAILS_INNERANGLE "Inner Angle"; LIGHT_DETAILS_OUTERANGLE "Outer Angle"; LIGHT_DETAILS_INNERRADIUS "Inner Radius"; LIGHT_DETAILS_OUTERRADIUS "Outer Radius"; LIGHT_DETAILS_FALLOFF "Falloff"; LIGHT_DETAILS_FALLOFF_NONE "None"; LIGHT_DETAILS_FALLOFF_LINEAR "Linear"; LIGHT_DETAILS_FALLOFF_INVERSE "Inverse"; LIGHT_DETAILS_FALLOFF_INVERSESQUARE "Inverse Square (Physically Accurate)"; LIGHT_DETAILS_FALLOFF_STEP "Step"; LIGHT_DETAILS_FALLOFF_INVERSE_CLAMPED "Inv. Clamped"; LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED "Inverse Square Clamped"; LIGHT_DETAILS_AMBIENT "Ambient Illumination"; LIGHT_DETAILS_DIFFUSE "Diffuse"; LIGHT_DETAILS_SPECULAR "Specular"; LIGHT_DETAILS_INNERCONE "Use Inner Value" "Use Inner"; LIGHT_DETAILS_USEINNERCOLOR "Use Gradient"; LIGHT_DETAILS_COLFALLOFF "Colored Edge Falloff"; LIGHT_DETAILS_CONTRAST "Contrast"; LIGHT_DETAILS_ASPECTRATIO "Aspect Ratio"; LIGHT_DETAILS_INNERDISTANCE "Falloff Inner Radius" "Inner Radius"; LIGHT_DETAILS_OUTERDISTANCE "Falloff Radius / Decay" "Radius/Decay"; LIGHT_DETAILS_NEARCLIP "Use Near Clipping" "Near Clip"; LIGHT_DETAILS_FARCLIP "Use Far Clipping" "Far Clip"; LIGHT_DETAILS_NEARFROM "Near Clipping from" "From"; LIGHT_DETAILS_NEARTO "Near Clipping to" "To"; LIGHT_DETAILS_FARFROM "Far Clipping from" "From"; LIGHT_DETAILS_FARTO "Far Clipping to" "To"; LIGHT_DETAILS_SEPARATEPASS "Separate Pass"; LIGHT_DETAILS_GI "GI Illumination"; LIGHT_VISIBILITY_CUSTOMCOLORS "VL Use Gradient" "Use Gradient"; LIGHT_VISIBILITY_USEFALLOFF "VL Use Falloff" "Use Falloff"; LIGHT_VISIBILITY_USEEDGEFALLOFF "VL Use Edge Falloff" "Use Edge Falloff"; LIGHT_VISIBILITY_COLOREDEDGEFALLOFF "VL Colored Edge Falloff" "Colored Edge Falloff"; LIGHT_VISIBILITY_FALLOFF "VL Falloff" "Falloff"; LIGHT_VISIBILITY_EDGEFALLOFF "VL Edge Falloff" "Edge Falloff"; LIGHT_VISIBILITY_DITHERING "VL Dithering" "Dithering"; LIGHT_VISIBILITY_INNERDISTANCE "VL Inner Distance" "Inner Distance"; LIGHT_VISIBILITY_OUTERDISTANCE "VL Outer Distance" "Outer Distance"; LIGHT_VISIBILITY_OUTERDISTANCEREL "VL Relative Scale" "Relative Scale"; LIGHT_VISIBILITY_BRIGHTNESS "VL Brightness" "Brightness"; LIGHT_VISIBILITY_SAMPLEDISTANCE "VL Sample Distance" "Sample Distance"; LIGHT_VISIBILITY_DUST "VL Dust" "Dust"; LIGHT_VISIBILITY_ADDITIVE "VL Additive" "Additive"; LIGHT_VISIBILITY_ADAPTBRIGHTNESS "VL Adapt Brightness" "Adapt Brightness"; LIGHT_SHADOW_DENSITY "Shadow Density" "Density"; LIGHT_SHADOW_COLOR "Shadow Color" "Color"; LIGHT_SHADOW_RELATIVEBIAS "Shadow Bias (Rel)" "Bias (Rel)"; LIGHT_SHADOW_ABSOLUTEBIAS "Shadow Bias (Abs)" "Bias (Abs)"; LIGHT_SHADOW_ABSOLUTE "Shadow Absolute Bias" "Absolute Bias"; LIGHT_SHADOW_TRANSPARENCY "Shadow Transparency" "Transparency"; LIGHT_SHADOW_CLIPINFLUENCE "Shadow Clipping Influence" "Clipping Influence"; LIGHT_SHADOW_AREAWIDTH "Area Shadow Width" "Area Shadow Width"; LIGHT_SHADOW_MAPSIZE "Shadow Map" "Shadow Map"; LIGHT_SHADOW_MAPSIZE_250 "250x250"; LIGHT_SHADOW_MAPSIZE_500 "500x500"; LIGHT_SHADOW_MAPSIZE_750 "750x750"; LIGHT_SHADOW_MAPSIZE_1000 "1000x1000"; LIGHT_SHADOW_MAPSIZE_1250 "1250x1250"; LIGHT_SHADOW_MAPSIZE_1500 "1500x1500"; LIGHT_SHADOW_MAPSIZE_1750 "1750x1750"; LIGHT_SHADOW_MAPSIZE_2000 "2000x2000"; LIGHT_SHADOW_MAPSIZE_USER "Custom"; LIGHT_SHADOW_MAPSIZEX "Shadow Map Size X" "Resolution X"; LIGHT_SHADOW_MAPSIZEY "Shadow Map Size Y" "Resolution Y"; LIGHT_SHADOW_SAMPLERADIUS "Shadow Sample Radius" "Sample Radius"; LIGHT_SHADOW_OUTLINE "Outline Shadow" "Outline Shadow"; LIGHT_SHADOW_PARALLELWIDTH "Shadow Parallel Width" "Parallel Width"; LIGHT_SHADOW_MEMUSAGE "Memory Usage:"; LIGHT_SHADOW_USECONE "Shadow Cone" "Shadow Cone"; LIGHT_SHADOW_CONEANGLE "Shadow Cone Angle" "Angle"; LIGHT_SHADOW_SOFTCONE "Shadow Soft Cone" "Soft Cone"; LIGHT_PHOTOMETRIC_DATA "Photometric Data"; LIGHT_PHOTOMETRIC_SIZE "Photometric Size"; LIGHT_PHOTOMETRIC_FILE "Filename"; LIGHT_PHOTOMETRIC_PREVIEW ""; LIGHT_PHOTOMETRIC_UNITS "Photometric Intensity"; LIGHT_PHOTOMETRIC_INTENSITY "Intensity"; LIGHT_PHOTOMETRIC_UNIT "Units"; LIGHT_PHOTOMETRIC_UNIT_LUMEN "Lumen (lm)"; LIGHT_PHOTOMETRIC_UNIT_CANDELA "Candela (cd)"; LIGHT_PHOTOMETRIC_UNIT_LUX "Lux (lx)"; LIGHT_PHOTOMETRIC_UNIT_WATT "Radiant Watt (W)"; LIGHT_PHOTOMETRIC_INFO_MANUFAC "Luminaire manufacturer: "; LIGHT_PHOTOMETRIC_INFO_LUMCAT "Luminaire catalog number: "; LIGHT_PHOTOMETRIC_INFO_LUMINAIRE "Luminaire description: "; LIGHT_PHOTOMETRIC_INFO_LAMPCAT "Lamp catalog number: "; LIGHT_PHOTOMETRIC_INFO_LAMP "Lamp description: "; LIGHT_CAUSTIC_ENABLE "Surface Caustics" "Surface Caustics"; LIGHT_CAUSTIC_ENERGY "Surface Energy" "Energy"; LIGHT_CAUSTIC_PHOTONS "Surface Photons" "Photons"; LIGHT_VOLCAUSTIC_ENABLE "Volume Caustics" "Volume Caustics"; LIGHT_VOLCAUSTIC_ENERGY "Volume Energy" "Energy"; LIGHT_VOLCAUSTIC_PHOTONS "Volume Photons" "Photons"; LIGHT_VOLCAUSTIC_FALLOFF "Caustics Falloff" "Falloff"; LIGHT_VOLCAUSTIC_FALLOFF_NONE "None"; LIGHT_VOLCAUSTIC_FALLOFF_LINEAR "Linear"; LIGHT_VOLCAUSTIC_FALLOFF_INVERSE "Inverse"; LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE "Inverse Square"; LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC "Inverse Cubic"; LIGHT_VOLCAUSTIC_FALLOFF_STEP "Step"; LIGHT_VOLCAUSTIC_INNERDISTANCE "Caustics Inner Distance" "Inner Distance"; LIGHT_VOLCAUSTIC_OUTERDISTANCE "Caustics Outer Distance" "Outer Distance"; LIGHT_NOISE_TYPE "Noise Type" "Type"; LIGHT_NOISE_TYPE_NOISE "Noise"; LIGHT_NOISE_TYPE_SOFTTURBULENCE "Soft Turbulence"; LIGHT_NOISE_HARDTURBULENCE "Hard Turbulence"; LIGHT_NOISE_WAVYTURBULENCE "Wavy Turbulence"; LIGHT_NOISE_OCTAVES "Noise Octaves" "Octaves"; LIGHT_NOISE_VELOCITY "Noise Velocity" "Velocity"; LIGHT_NOISE_BRIGHTNESS "Noise Brightness" "Brightness"; LIGHT_NOISE_CONTRAST "Noise Contrast" "Contrast"; LIGHT_NOISE_LOCAL "Noise Local" "Local"; LIGHT_NOISE_SCALE "Noise Visibility Scale" "Visibility Scale"; LIGHT_NOISE_SCALEILLUMINATION "Noise Illumination Scale" "Illumination Scale"; LIGHT_NOISE_WIND "Noise Wind" "Wind"; LIGHT_NOISE_WINDVELOCITY "Noise Wind Velocity" "Wind Velocity"; LIGHT_LENSEFFECTS_GLOWSV "FX Glow Aspect Ratio" "Aspect Ratio"; LIGHT_LENSEFFECTS_REFLSV "FX Reflection Aspect Ratio" "Aspect Ratio"; LIGHT_LENSEFFECTS_GLOWSTRENGTH "FX Glow Brightness" "Brightness"; LIGHT_LENSEFFECTS_REFLSTRENGTH "FX Reflection Brightness" "Brightness"; LIGHT_LENSEFFECTS_SCALE "FX Scale" "Scale"; LIGHT_LENSEFFECTS_ROTATION "FX Rotation" "Rotation"; LIGHT_LENSEFFECTS_REFERENCE "FX Reference Size" "Reference Size"; LIGHT_LENSEFFECTS_USELIGHTPARAMETER "FX Use Light Parameters" "Use Light Parameters"; LIGHT_LENSEFFECTS_FADEBEHINDOBJECT "FX Fade if Behind Object" "Fade if Behind Object"; LIGHT_LENSEFFECTS_FADEAPPROACHINGOBJECT "FX Fade if Approaching Object" "Fade if Approaching Object"; LIGHT_LENSEFFECTS_FADENEARBORDER "FX Fade if Near Border" "Fade if Near Border"; LIGHT_LENSEFFECTS_SCALEGLOW "FX Glow Distance Scale" "Glow Distance Scale"; LIGHT_LENSEFFECTS_SCALEREFLEXES "FX Reflex Distance Scale" "Reflex Distance Scale"; LIGHT_LENSEFFECTS_LENSGLOW "FX Glow" "Glow"; LIGHT_LENSEFFECTS_LENSREFL "FX Reflexes" "Reflexes"; LIGHT_LENSEFFECTS_PREVIEW ""; LIGHT_NOISE_PREVIEW ""; LIGHT_LENSEFFECTS_LENSGLOW_INACTIVE "Inactive"; LIGHT_LENSEFFECTS_LENSGLOW_CUSTOM "Custom"; LIGHT_LENSEFFECTS_LENSGLOW_DEFAULT "Default"; LIGHT_LENSEFFECTS_LENSGLOW_CINEMAR4 "CINEMA 4D R4"; LIGHT_LENSEFFECTS_LENSGLOW_WIDEANGLE "Wideangle"; LIGHT_LENSEFFECTS_LENSGLOW_ZOOM "Zoom"; LIGHT_LENSEFFECTS_LENSGLOW_HI8 "Hi-8"; LIGHT_LENSEFFECTS_LENSGLOW_CAMCORDER "Camcorder"; LIGHT_LENSEFFECTS_LENSGLOW_SEARCHLIGHT "Searchlight"; LIGHT_LENSEFFECTS_LENSGLOW_ARTIFACT "Artifact"; LIGHT_LENSEFFECTS_LENSGLOW_STAR1 "Star 1"; LIGHT_LENSEFFECTS_LENSGLOW_STAR2 "Star 2"; LIGHT_LENSEFFECTS_LENSGLOW_STAR3 "Star 3"; LIGHT_LENSEFFECTS_LENSGLOW_PURPLE "Purple"; LIGHT_LENSEFFECTS_LENSGLOW_FLASHLIGHT "Flashlight"; LIGHT_LENSEFFECTS_LENSGLOW_SUN1 "Sun 1"; LIGHT_LENSEFFECTS_LENSGLOW_SUN2 "Sun 2"; LIGHT_LENSEFFECTS_LENSGLOW_GREY "Grey"; LIGHT_LENSEFFECTS_LENSGLOW_BLUE1 "Blue 1"; LIGHT_LENSEFFECTS_LENSGLOW_BLUE2 "Blue 2"; LIGHT_LENSEFFECTS_LENSGLOW_RED "Red"; LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN1 "Yellow-Green 1"; LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN2 "Yellow-Green 2"; LIGHT_LENSEFFECTS_LENSGLOW_CANDLE "Candle"; LIGHT_LENSEFFECTS_LENSREFL_INACTIVE "Inactive"; LIGHT_LENSEFFECTS_LENSREFL_CUSTOM "Custom"; LIGHT_LENSEFFECTS_LENSREFL_DEFAULT "Default"; LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4 "CINEMA 4D R4"; LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE "Wideangle"; LIGHT_LENSEFFECTS_LENSREFL_ZOOM "Zoom"; LIGHT_LENSEFFECTS_LENSREFL_HI8 "Hi-8"; LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER "Camcorder"; LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT "Searchlight"; LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT "Artifact"; LIGHT_LENSEFFECTS_LENSREFL_STAR1 "Star 1"; LIGHT_LENSEFFECTS_LENSREFL_STAR2 "Star 2"; LIGHT_LENSEFFECTS_LENSREFL_STAR3 "Star 3"; LIGHT_LENSEFFECTS_LENSREFL_PURPLE "Purple"; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1 "Flashlight 1"; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2 "Flashlight 2"; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3 "Flashlight 3"; LIGHT_LENSEFFECTS_GLOW "FX Glow Settings" "Settings"; LIGHT_LENSEFFECTS_REFL_EDIT "Edit..."; LIGHT_GROUP_DETAILS "Details"; LIGHT_GROUP_VISIBILITY "Visibility"; LIGHT_GROUP_SHADOW "Shadow"; LIGHT_GROUP_CAUSTICS "Caustics"; LIGHT_GROUP_NOISE "Noise"; LIGHT_GROUP_LENSEFFECTS "Lens Effects" "Lens"; LIGHT_GROUP_PHOTOMETRIC "Photometric"; LIGHT_GROUP_PHOTOMETRIC_INFO "Information"; LIGHT_EXCLUSION_LIST "Objects"; LIGHT_EXCLUSION_MODE "Mode"; LIGHT_EXCLUSION_MODE_INCLUDE "Include"; LIGHT_EXCLUSION_MODE_EXCLUDE "Exclude"; LIGHT_PYROCLUSTER_ILLUMINATION "PyroCluster Illumination"; LIGHT_PYROCLUSTER_SHADOW "PyroCluster Shadow Casting"; LIGHT_GROUP_EXCLUSION "Project"; LIGHT_SHADOW_ACCURACY "Accuracy"; LIGHT_SHADOW_MINSAMPLES "Minimum Samples"; LIGHT_SHADOW_MAXSAMPLES "Maximum Samples"; LIGHT_DETAILS_ONLYZ "Z Direction Only"; LIGHT_AREADETAILS_SIZEX "Size X"; LIGHT_AREADETAILS_SIZEY "Size Y"; LIGHT_AREADETAILS_SIZEZ "Size Z"; LIGHT_AREADETAILS_SAMPLES "Samples"; LIGHT_AREADETAILS_ADDGRAIN "Add Grain (Slow)"; LIGHT_AREADETAILS_OBJECT "Object"; LIGHT_AREADETAILS_SHAPE "Area Shape"; LIGHT_AREADETAILS_SHAPE_DISC "Disc"; LIGHT_AREADETAILS_SHAPE_RECTANGLE "Rectangle"; LIGHT_AREADETAILS_SHAPE_SPHERE "Sphere"; LIGHT_AREADETAILS_SHAPE_CYLINDER "Cylinder"; LIGHT_AREADETAILS_SHAPE_PCYLINDER "Cylinder (Perpendicular)"; LIGHT_AREADETAILS_SHAPE_CUBE "Cube"; LIGHT_AREADETAILS_SHAPE_HEMISPHERE "Hemisphere"; LIGHT_AREADETAILS_SHAPE_OBJECT "Object / Spline"; LIGHT_AREADETAILS_SHAPE_LINE "Line"; LIGHT_DETAILS_SHADOWCASTER "Shadow Caster"; LIGHT_AREADETAILS_SHOWINRENDER "Show in Render"; LIGHT_AREADETAILS_SHOWINREFLECTION "Show in Reflection"; LIGHT_AREADETAILS_FALLOFF_ANGLE "Falloff Angle"; LIGHT_AREADETAILS_INFINITE_ANGLE "Infinite Angle"; LIGHT_VISIBILITY_GRADIENT "VL Color" "Color"; LIGHT_DETAILS_GRADIENT "Color"; LIGHT_SHADOWTYPE_VIRTUAL "Shadow"; LIGHT_AREADETAILS_BRIGHTNESS "Visibility Multiplier"; LIGHT_AFX "Export to AFX"; LIGHT_ICONCOL "Icon Color"; }