STRINGTABLE VPxmbsampler { VPxmbsampler "Physical Renderer"; VP_XMB_GROUP_FILTER "Filter"; VP_XMB_GROUP_ADVANCED "Advanced"; VP_XMB_RENDERER "Renderer"; VP_XMB_MOTION_SAMPLES_MOTION "Motion Subdivisions"; VP_XMB_MOTION_SAMPLES_DEFORMATION "Deformation Subdivisions"; VP_XMB_MOTION_SAMPLES_SUBSURFACE "Subsurface Subdivisions"; VP_XMB_MOTION_SAMPLES_HAIR "Hair Subdivisions"; VP_XMB_MOTIONBLUR "Motion Blur"; VP_XMB_DOF "Depth Of Field"; VP_XMB_GROUP_RAYTRACING "Raytracing"; VP_XMB_GROUP_RAYTRACING_SAMPLING "Sampling"; VP_XMB_GROUP_RAYTRACING_ADVANCED "Advanced"; VP_XMB_GROUP_RAYTRACING_HAIR "Hair"; VP_XMB_GROUP_RAYTRACING_DEBUG "Debug"; VP_XMB_RAYTRACING_SAMPLER "Sampler"; VP_XMB_RAYTRACING_SAMPLER_FIXED "Fixed"; VP_XMB_RAYTRACING_SAMPLER_ADAPTIVE "Adaptive"; VP_XMB_RAYTRACING_SAMPLER_INTERACTIVE "Progressive"; VP_XMB_RAYTRACING_SAMPLER_TYPE_GRID "Grid"; VP_XMB_RAYTRACING_SAMPLER_TYPE_RANDOM "Random"; VP_XMB_RAYTRACING_SAMPLER_TYPE_STRATIFIED "Stratified"; VP_XMB_RAYTRACING_SAMPLER_TYPE_LD "Low Discrepancy"; VP_XMB_RAYTRACING_SAMPLER_TYPE_HALTON "Halton"; VP_XMB_RAYTRACING_QUALITY "Sampling Quality"; VP_XMB_RAYTRACING_QUALITY_LOW "Low"; VP_XMB_RAYTRACING_QUALITY_NORMAL "Medium"; VP_XMB_RAYTRACING_QUALITY_HIGH "High"; VP_XMB_RAYTRACING_QUALITY_USER "Automatic"; VP_XMB_RAYTRACING_QUALITY_CUSTOM "Custom"; VP_XMB_RAYTRACING_INTERACTIVE_MODE "Progressive Mode"; VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND "Infinite"; VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES "Pass Count"; VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME "Time Limit"; VP_XMB_RAYTRACING_INTERACTIVE_PASSES "Progressive Pass Count"; VP_XMB_RAYTRACING_INTERACTIVE_TIME "Progressive Time Limit (minutes)"; VP_XMB_RAYTRACING_INTERACTIVE_NET "Progressive Team Render Pass Count"; VP_XMB_RAYTRACING_SAMPLES "Sampling Subdivisions"; VP_XMB_RAYTRACING_SAMPLES_SHADING_MIN "Shading Subdivisions (Min)"; VP_XMB_RAYTRACING_SAMPLES_SHADING_MAX "Shading Subdivisions (Max)"; VP_XMB_RAYTRACING_SAMPLES_SHADING_ERROR "Shading Error Threshold"; VP_XMB_RAYTRACING_SAMPLES_SHADING_TRANS "Shading Transparency Check"; VP_XMB_RAYTRACING_SAMPLES_HDR_THRESHOLD "HDR Threshold"; VP_XMB_RAYTRACING_SAMPLES_BLURRY_SHADING "Blurriness Subdivision (Max)"; VP_XMB_RAYTRACING_SAMPLES_BLURRY_LIGHT "Shadow Subdivision (Max)"; VP_XMB_RAYTRACING_SAMPLES_BLURRY_AO "Ambient Occlusion Subdivision (Max)"; VP_XMB_RAYTRACING_SAMPLES_BLURRY_SSS "Subsurface Scattering Subdivision (Max)"; VP_XMB_RAYTRACING_SAMPLES_GI_ENABLED "Indirect Illumination"; VP_XMB_RAYTRACING_SAMPLES_GI_SAMPLES "Sampling Subdivisions"; VP_XMB_RAYTRACING_SAMPLES_GI_DEPTH "Diffuse Depth"; VP_XMB_RAYTRACING_ADVANCED_ENGINE "Raytracing Engine"; VP_XMB_RAYTRACING_ADVANCED_ENGINE_PHYSICAL "Physical"; VP_XMB_RAYTRACING_ADVANCED_ENGINE_EMBREE_FULL "Embree (Faster)"; VP_XMB_RAYTRACING_ADVANCED_ENGINE_EMBREE_XMB "Embree (Smaller)"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW "Quick Preview"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_NEVER "Never"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_PROGRESSIVE "Progressive Mode"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ALWAYS "All Modes"; VP_XMB_RAYTRACING_ADVANCED_STATS "Debug Information Level"; VP_XMB_RAYTRACING_ADVANCED_STATS_NONE "None"; VP_XMB_RAYTRACING_ADVANCED_STATS_REGULAR "Regular"; VP_XMB_RAYTRACING_ADVANCED_STATS_DETAILED "Detailed"; VP_XMB_RAYTRACING_HAIR_CACHE_PRIMARY "Cache Primary Rays"; VP_XMB_RAYTRACING_HAIR_CACHE_SECONDARY "Cache Secondary Rays"; VP_XMB_RAYTRACING_HAIR_CACHE_BLURRY "Cache Blurry Rays"; VP_XMB_RAYTRACING_HAIR_CACHE_GI "Cache Indirect Rays"; VP_XMB_RAYTRACING_HAIR_GI "Indirect Illumination"; VP_XMB_RAYTRACING_HAIR_GI_QUALITY "Indirect Quality"; VP_XMB_RAYTRACING_HAIR_GI_PIXEL "Pixel"; VP_XMB_RAYTRACING_HAIR_GI_VERTEX "Vertex"; VP_XMB_RAYTRACING_HAIR_GI_ROOT "Root"; VP_XMB_RAYTRACING_DEBUG_NO_SHADE "DEBUG - No Shading"; VP_XMB_RAYTRACING_DEBUG_LUX "DEBUG - Light Sources"; VP_XMB_RAYTRACING_DEBUG_LOCK_TIME "DEBUG - Lock Time"; VP_XMB_RAYTRACING_DEBUG_TIME "DEBUG - Time Ratio"; VP_XMB_RAYTRACING_DEBUG_SAMPLING "DEBUG - Sampling Mode"; VP_XMB_RAYTRACING_DEBUG_EMBREE_ACCELERATOR "DEBUG - Embree Accelerator"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE "DEBUG - Embree Triangle Type"; VP_XMB_RAYTRACING_DEBUG_EMBREE_INTERSECTOR "DEBUG - Embree Intersector"; VP_XMB_RAYTRACING_DEBUG_EMBREE_SCALE "DEBUG - Embree Scale"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLES "DEBUG - Embree Triangles"; VP_XMB_RAYTRACING_DEBUG_EMBREE_NEAR "DEBUG - Embree Near Value (1/X)"; VP_XMB_RAYTRACING_DEBUG_HAIR_A "DEBUG - Hair A"; VP_XMB_RAYTRACING_DEBUG_HAIR_B "DEBUG - Hair B"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_DEFAULT "Default"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1I "XMB - 1"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4I "XMB - 4"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1V "New - 1"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4V "New - 4"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1 "Embree (Moeller1V)"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4 "Embree (Moeller4V)"; VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1P "Embree (Pluecker1V)"; }