// C4D Dialog Strings DIALOGSTRINGS P_SCALE { TITLE "Scale Texture"; T2 "Current Size"; T3 "New Size (of all selected textures)"; T4 "Width"; T5 "Height"; T6 "Lock Aspect Ratio"; T7 "User-defined Size"; T8 "Maximum Size"; T9 "Average Size"; T10 "Minimum Size"; T11 "Interpolation"; T12 "Nearest Neighbor"; T13 "Bilinear"; TC0 "Color"; TC1 "Diffusion"; TC2 "Luminance"; TC3 "Transparency"; TC4 "Reflection"; TC5 "Environment"; TC6 "Bump"; TC7 "Alpha"; TC8 "Specular"; TC9 "Displacement"; TC10 "Normal"; }