DIALOGSTRINGS P_UVEDIT_REMAP { TITLE "Remap"; T1 "Color"; T2 "Diffusion"; T3 "Luminance"; T4 "Transparency"; T5 "Reflection"; T6 "Environment"; T7 "Bump"; T8 "Alpha"; T9 "Specular"; T10 "Displacement"; T11 "Normal"; EE "Oversampling"; E1 "1x1"; E2 "3x3"; E3 "5x5"; E4 "7x7"; E5 "9x9"; TB "Cut"; }